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Author / WWW Name / Download Plugin Type
Superscape PLC Swerve2 Exporter v2.1.334
2.68 MB
Import / Export
Compiled / Description
15.10.2004

The Swerve2 (M3G) Exporter is a plugin that lets you export content in M3G (Mobile 3D Graphics) format for inclusion in Java applications based on the JSR184 - Mobile 3D API for J2ME.
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Author / WWW Name / Download Plugin Type
Sylic Games MDL Exporter v1.0
47 KB
Import / Export
Compiled / Description
09.07.2004

Allows Max to export the MDL4 file format used by Conitecs' Game Studio.
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Author / WWW Name / Download Plugin Type
tazpn NIF Import / Export v3.4.2.4632
7.26 MB
Import / Export
Compiled / Description
05.04.2009

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.
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Author / WWW Name / Download Plugin Type
tazpn MDB Importer / Exporter v2.3.1
1.75 MB
Import / Export
Compiled / Description
08.08.2012

Allows you to import and export MDB files for use in Neverwinter Nights 2.
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Author / WWW Name / Download Plugin Type
tazpn / figment NIF Import / Export v3.8.0
14.1 MB
Import / Export
Compiled / Description
23.12.2015

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.
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Author / WWW Name / Download Plugin Type
Techland Xpand Rally Exporter v1.0
29.8 MB
Import / Export
Compiled / Description
26.07.2004

Exports meshes to the .3da file format used for creating custom cars for Xpand Rally.
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Author / WWW Name / Download Plugin Type
TerraSim, Inc. TSGtoMAX v1.0
N/A
Import / Export
Compiled / Description
20.02.2006

TSGtoMAX allows TerraTools users to import their Tiled Scene Graph (TSG) format databases directly into Max, allowing you to:
- create more realistic renderings including complex lighting and shadows
- import a highly accurate geospatial environment for use as a locale for your movie or video game
- add highly detailed architectural models into their urban context
- perform solar paths and shadow studies
- build large area visualizations for Max automatically using GIS and CAD data

Only available to registered TerraTools users.
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Author / WWW Name / Download Plugin Type
Third Wire Productions, Inc. Third Wire Object Exporter v08.25.06
153 KB
Import / Export
Compiled / Description
25.08.2006

Allows you to export meshes from Max to the file format used by the air combat games Wings over Europe / Vietnam / Israel and First Eagles.
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Author / WWW Name / Download Plugin Type
Timm Dapper XFrog Importer v1.0
460 KB
Import / Export
Compiled / Description
19.02.2004

The XFrog Plugin for Max is a combination of procedural object and importer plugin which enables Max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside Max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created.

Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive.
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Author / WWW Name / Download Plugin Type
Valve Software / Wavelength SMD Exporter v3.0
183 KB
Import / Export
Compiled / Description
30.06.2004

A plugin to export files to the Valve Skeletal Model format (*.smd), the format used to get your models and animation into Half-Life. This version has a few changes over the original version from Valve: UV coordinates are now exported correctly, mirrored objects no longer result in flipped normals, completely new exporter dialog.

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